Warhorse Studios, the Czech studio behind last year’s critically acclaimed Kingdom Come: Deliverance 2, is allegedly working on a major Lord of the Rings adaptation. As claimed by Ryszard Chojnowski, a former project lead on The Witcher, the studio is developing a third-person, open-world action game set in Middle-earth. The project is said to be supported by a considerable $100 million investment from the Abu Dhabi Investment Office, suggesting an expansive AAA undertaking. Though unverified, the news comes as Warhorse Studios enjoys the success of Kingdom Come: Deliverance 2, which shipped more than five million copies and became one of this year’s best releases.
From Medieval Kingdoms to Tolkien’s Middle-earth
Warhorse Studios has positioned itself as a virtuoso of deeply immersive, period-authentic narrative design through Kingdom Come: Deliverance 2. The studio’s rigorous methodology to universe creation, complex character creation, and focus on player agency have earned widespread critical acclaim. These defining features of their design ethos could translate remarkably well to Tolkien’s densely layered universe. The shift from medieval Bohemia to the imagined landscapes of Middle-earth constitutes a logical progression for a studio that has proven its ability to craft large-scale, narrative-rich open worlds.
The scope and ambition required for a Lord of the Rings game sits well with Warhorse’s proven expertise. Kingdom Come: Deliverance 2 showcased the studio’s skill in blending historical authenticity with engaging gameplay mechanics, creating an experience that felt both grounded and epic in scale. With a noted $100 million funding supporting the project, Warhorse would have the resources necessary to execute Tolkien’s sprawling landscapes and complex lore. Such a collaboration could potentially produce a Lord of the Rings experience that honours the property’s narrative legacy.
- Immersive open-world design validated via Kingdom Come success
- Strong narrative craftsmanship and character arc mastery
- Proven track record creating expansive fantasy medieval settings
- Considerable funding support allows ambitious scope
The Claimed Project Details
Major Monetary Outlay and Extent
Reports first appeared in 2025 suggesting that a new Lord of the Rings game was in ongoing development, supported by a substantial $100 million investment from the Abu Dhabi Investment Office. This significant funding underscores the project’s significance within the gaming industry, establishing it as a major AAA title rather than a small indie project. The level of investment indicates developers have been granted considerable resources to bring to life an ambitious vision of Middle-earth, potentially enabling vast environments, advanced technology, and substantial story content that befits the legendary world of Tolkien.
The project has been described as a third-person action game set in an open world, a format that has proven increasingly popular across the gaming sector. This design philosophy aligns remarkably well with Warhorse Studios’ demonstrated expertise in crafting immersive, player-driven experiences. The convergence of a significant financial investment, recognized studio reputation, and a proven gameplay formula points to the Lord of the Rings adaptation could mark a major achievement for the franchise, providing players with a AAA adventure on a scope unreached since 2017’s Middle-earth: Shadow of War.
Ryszard Chojnowski, a former project lead on The Witcher series, offered the first concrete evidence of Warhorse Studios’ involvement throughout an interview on the Tolkien Polska podcast. Whilst initially doubtful of the claim himself, Chojnowski acknowledged that accumulating accounts and speculation lent credibility to the assertion. However, it continues to be essential to stress that this information remains unconfirmed speculation, and studio plans frequently change during the development process.
- $$100m funding from Abu Dhabi Investment Office underwriting the project
- Third-person, expansive open-world action game format confirmed in earlier reports
- Project created under the Embracer Group corporate parent company structure
Why Warhorse Studios Makes Sense
Warhorse Studios has demonstrated exceptional capability in creating expansive, engaging environments that prioritise player choice and period authenticity. Kingdom Come: Deliverance 2’s critical and commercial success—exceeding five million copies sold—confirms the studio’s capacity to execute large-scale open-world experiences with scrupulous detail work. The game’s engaging gameplay systems and narrative depth have positioned Warhorse as a developer able to execute expansive narratives and intricate gameplay mechanics. These qualifications establish the Czech studio as an strong contender for bringing Tolkien’s elaborate fictional world into an digital experience that honours the source material’s richness and intricacy.
The thematic similarities between Kingdom Come’s medieval European setting and Middle-earth’s fantasy landscape indicate a natural creative synergy. Both universes necessitate richly elaborate settings, period-appropriate aesthetics, and authentic world creation—areas where Warhorse has proven particularly strong. The studio’s established track record in reconciling creative vision with technical mastery makes them ideally positioned to deliver the scope and calibre expected from a $100 million Lord of the Rings project. Furthermore, Warhorse’s track record of development for the Embracer Group ecosystem creates current framework and publishing relationships that could facilitate efficient release strategies.
| Studio Strength | Relevance to LOTR Project |
|---|---|
| Immersive open-world design | Essential for realising Middle-earth’s expansive geography and interconnected regions |
| Historical authenticity and detail | Aligns with Tolkien’s meticulous world-building and cultural consistency |
| Complex narrative integration | Crucial for weaving player agency with established Lord of the Rings lore |
| AAA-scale project management | Proven ability to deliver blockbuster titles within demanding development cycles |
Immersive World-Building History
Kingdom Come: Deliverance transformed audience perceptions concerning immersion through its commitment to systemic design and environmental storytelling. The game’s Bohemian medieval world was thoroughly investigated and faithfully recreated, establishing a world where each element—from visual design to character speech—strengthened authenticity. This approach to world-building reflects the meticulous care Tolkien applied to the languages, histories, and cultures of Middle-earth. Warhorse’s established track record to reconcile period accuracy with engaging gameplay indicates they have the required understanding to respect Tolkien’s created world whilst crafting meaningful interactive experiences.
The studio’s expertise in crafting interconnected open-world spaces filled with complex non-player characters and story-driven moments directly supports Lord of the Rings development requirements. Middle-earth’s diverse regions—from the Shire’s pastoral charm to Mordor’s hostile terrain—demand the kind of world-building scope and atmospheric storytelling Warhorse has already mastered. Their dedication to player agency, where personal actions influence the world, aligns perfectly with current player expectations for role-playing games. This groundwork allows Warhorse to deliver a Lord of the Rings experience that feels both respectful of the books and creatively engaging.
What Still Remains Unclear
Whilst the reports surrounding Warhorse Studios’ participation in a Lord of the Rings project possess significant credibility, official confirmation remains conspicuously absent. Ryszard Chojnowski’s assertions on the Tolkien Polska podcast, though intriguing, represent professional rumour rather than confirmed information. The Czech developer and Warner Bros. Interactive have remained wholly unresponsive on the matter, refusing to confirm or deny the project’s existence. Given the high-profile nature of such an initiative—particularly one allegedly backed by a $100 million investment from the Abu Dhabi Investment Office—the lack of official announcement is noteworthy. Professional projects commonly evolve, partnerships end, and projects undergo significant restructuring before wider announcement.
The schedule for any potential Lord of the Rings release stays equally nebulous. Should Warhorse indeed be developing the title, the studio would be juggling various obligations and establishing novel workflows for an entirely different intellectual property. Kingdom Come: Deliverance 2’s strong performance has likely generated requests regarding ongoing updates, expansions, and community engagement. Additionally, securing the necessary creative and legal clearances from Tolkien Estate officials and Middle-earth Enterprises requires intricate discussions that could lengthen production timelines substantially. Without concrete details concerning production status, team size, or expected completion dates, speculation about when players might actually experience this journey through Middle-earth continues to be purely theoretical.
- Official confirmation from Warhorse Studios or Warner Bros. remains completely absent
- Production schedule and anticipated launch date are completely unverified
- Scope of the project—scale, narrative focus, game mechanics—largely undefined
- Likely postponements or abandonments could occur during prolonged production phase
The Wider LOTR Gaming World
The Lord of the Rings franchise has undergone a fairly inconsistent presence in gaming over the previous ten years. Following the critical and commercial success of Middle-earth: Shadow of War in 2017, the licence has remained largely dormant in the AAA gaming space. Licence issues and the lapse of existing agreements have created significant gaps in the market, leaving devoted devoted fans with limited official interactive experiences. The property’s considerable cultural prestige and the passionate fanbase surrounding Tolkien’s works suggest considerable untapped potential. A significant new release from a developer of Warhorse’s standing could restore interest and establish a fresh franchise within the gaming industry.
Should Warhorse Studios manage to release a Lord of the Rings game, it would mark a significant milestone for both the studio and the franchise. The developer’s proven expertise in crafting immersive, story-driven experiences through Kingdom Come: Deliverance 2 positions them well to honour Middle-earth’s deep lore and history. A third-person open-world action game could arguably deliver players unprecedented freedom in discovering Tolkien’s creation, fostering engaging encounters with iconic locations and characters. The $100 million financial backing suggests goals comparable to those of other premium AAA releases, potentially rivalling latest large-scale fantasy games in scope and production values.

